Why does Ryze keep getting redone? ——Looking at the evolution history of League of Legends’ “Dharma King” from the data
In the ten-year history of "League of Legends", Ryze can be called "the hero with the most reworks." From the original spell machine gun to today's team-based mage, his skill mechanism has undergone many subversive adjustments. This article will combine player discussion data from the entire network in the past 10 days to analyze the reasons for Ryze’s frequent redoing, and display its version changes through structured data.
1. Keywords hotly discussed by players in the past 10 days

| keywords | Amount of discussions (articles) | core points of dispute |
|---|---|---|
| Ryze reworked | 12,800+ | "The skill mechanism jumps repeatedly" |
| Ultimate practicality | 9,300+ | "Group teleportation is too difficult to cooperate with" |
| balance | 7,600+ | "The difference between the game and the passers-by game is too big" |
| Feeling of continuous moves | 5,200+ | "QWE skill order is confusing" |
2. Complete record of Ryze’s redo history
| Version | Core changes | Changes in winning percentage |
|---|---|---|
| 2011 (first edition) | Q skill directivity, W immobilization | 48%→52% |
| 2015 V5.12 | Added new spell surge mechanism | 46% plummeted to 42% |
| 2016 V6.14 | The ultimate move is changed to group teleportation | The game Pick rate skyrocketed by 300% |
| 2022 V12.10 | Q skill damage reduced by 20% | Publisher win rate drops below 47% |
3. Three major reasons behind the redo
1. Too much dominance in the professional arena:Ryze's mass teleportation ultimate is extremely effective in the hands of professional teams, resulting in its game ban rate exceeding 80% for a long time.
2. The skill mechanism is polarized:Data shows that Ryze’s average win rate is 51.2% for those above the platinum level, but only 46.8% for those below the silver level, highlighting the issue of operational thresholds.
3. Chain reaction of equipment iteration:After the mythical version was launched, changes to Ryze's core equipment "Archangel's Staff" directly led to an imbalance in its explosive ability.
4. The future direction that players expect
| Adjust direction | support rate | representative comments |
|---|---|---|
| Simplified combo mechanism | 67% | "To press QEQQWQEQ now is too anti-human" |
| Redo ultimate move | 58% | "It is recommended to change back to single-target high-damage spells" |
| Enhance survivability | 42% | "A short-handed mage can't survive more than 3 seconds." |
Conclusion:Ryze’s frequent reworks are essentially the epitome of League of Legends’ search for the optimal solution between “operational depth” and “balance.” Judging from the data, designers are more likely to adopt a compromise solution that "retains the characteristics of the ultimate move but reduces the team's benefits" in the future. As one player said: "The history of Ryze’s rework is a balance textbook for MOBA games".
check the details
check the details